![]() On release, wall safe cracking was not mentioned in the Skill Advance Guide.The Rogues' Den wall safes have been added to the Thieving skill guide. Some messages on Rogues' Den reward traps are now filtered. The average Wall safe crack is worth 157.73. This activity can grant up to 1,500 experience per minute, or 90k experience per hour, assuming no failures realistically it is usually significantly less (around 20k/h).ĭrop rates estimated based on 3,230 cracked safes. The wall safe resets in only a few seconds. Players can also use Rapid Heal if they can get their equipment prayer bonus up to or over 50, lengthening their stay.Īs uncut gems are rewarded so frequently, its a good idea to bring along a gem bag to cut down on bank trips. Players may also want to consider wearing the regen bracelet to lengthen their stay at the safes. There is also an everlasting fire nearby, so the player can bring raw food and cook it or buy cooked food from other players who are training Cooking at this location. jug of wine or cake (which can be stolen from the stalls in East Ardougne) to heal with. It is recommended to have some cheap food, e.g. Considering the floor traps in the maze operate the same way, it's likely this option is unintentionally left-over functionality (although this hasn't been confirmed by Jagex). A floor trap spawns under the player with a "Search" option, however this option will lower the player's Thieving level by 1 and does not appear to significantly affect the player's chance of successfully cracking the safe. When failing to crack the safe, the player will trigger a trap, hitting them between 2 and 6 damage regardless of Thieving or Agility level. Per click, cracking the safe or triggering a trap can take anywhere from 2 seconds to upwards of 18 seconds depending on luck, with a success rate estimated between 49% at level 50 and 77% at level 99 (58% to 86% with a stethoscope). Success rates per click will be higher as the player will automatically make another attempt to crack the safe every 2 seconds (4 ticks), until they either crack the safe or trigger a trap. It should be noted these success rates represent the chance of successfully cracking the safe on the first attempt (roughly 2 seconds after clicking the safe). The rate of success increases linearly with each level. The chance of cracking a safe with a stethoscope is ~41% at level 50 Thieving and ~75% at level 99 Thieving. The chance of successfully cracking a safe without a stethoscope is ~33% at level 50 Thieving and ~63% at level 99 Thieving. ![]() The calculations assume the player is taking no risks with the traps. This combination is the hardest to enter as well because rust makes it hard to pick out the woman’s head, bow, and snake. The percentage above includes failures to crack the safe as well as the chance of getting a rogue kit instead. The tables below show the corresponding chance of receiving a crate and the expected number of safe crack attempts to receive the full Rogue Outfit set. The probability of receiving a Rogue's equipment crate from a Wall safe crack attempt for a given Thieving level is:ĬrateChance = 5 8 ∗ ∑ i = 0 Thieving ] ^ 1.0 1.1 Rogue kit and rogue's equipment crate are only rolled for if the player successfully cracks the safe.
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